My Projects and the Future
It's now been more than three months since my post about the fall of Bukkit. Since then, however, the situation has massively changed. Spigot has updated their server software to 1.8, as well as Bukkit and CraftBukkit. They were essentially able to do this (seemingly) legally because the free code is merged with the non-free code by the server owners themselves, but that's a little bit complicated and an explanation for another post.

Anyhow, despite these legal workarounds, the project is still on shaky turf as it still uses DMCA'ed code, especially considering Wolvereness himself explicitly threatened legal action (although he doesn't seem to have done anything yet and is currently dedicating his time to crafting extremely huffy. . .
Written by Maxim Roncace on December 12, 2014289 views

Comments, Yay!
"Once you're logged in, you'll be able to like/comment on my posts. These features haven't yet been added in just yet...but they will be very soon."
~January 2013

Yeah, it took me almost two years, but I finally did it. Both my main and development blogs now support comments. All you need is an account (which is super-easy to create) and you're good to go.

I also fixed a number of problems involving redirects and inaccurate view counts. Turns out, when I made my dev blog, I broke the view count system by sending all log info to the dev blog's database even if it should have gone to the main one. My bad. I spent 5 minutes fixing the issue and 30 minutes putting all the data back where it should have been in the first place.
Written by Maxim Roncace on September 25, 2014372 views

The Bukkit Fiasco, Part II
As you may be aware, the Bukkit project recently went through some massive internal issues and changes. Sadly, not two weeks later, the continuation of it is at stake again. This time, the cause is a DMCA takedown notice submitted by Wesley "Wolvereness" Wolfe. In this post, I'm going to try to explain exactly what's going on, and speculate what will happen. Note that this dispute is very much in a legal gray area, and so nothing is certain at the moment. Again: do not take anything in this post as fact.

The dispute began early Thursday morning when was suddenly made unavailable. The only hint given was an HTTP 451 response code (Unavailable for Legal Reasons). Later in the day, a document was made available which contained the full text of the DMCA. . .
Written by Maxim Roncace on September 5, 20141186 views

The Bukkit Fiasco
I woke up this morning to quite a surprise. I hopped out of bed, eager for a Minecraft 1.8 pre-release, only to be greeted by a tweet from Dinnerbone which stated:

Confused, I dug a little deeper, and found a post made to the Bukkit Forums by none other than EvilSeph himself. At the time, the post had already been heavily edited, and after flipping back and forth between the post and the Twitter feeds of
Written by Maxim Roncace on August 22, 2014730 views

HL2 HD Pack
Hey! Long time, no see. I come today not with a normal blog post but with a shoutout to a new project I've started. Basically, I've started creating an HD texture pack for Half-Life 2. I was a little fed up with having to either use textures from 2004 or deal with the crude graffiti and absurd sexualization of Alyx in the Cinematic Mod, so I decided to create my own. It's probably not going to be anywhere close to complete for several months (or years), but you can still watch it grow by clicking here or the link in the sidebar. I promise not to push any broken textures. :)

Edit: I've set up my CI server to automatically compile the pack into a VPK. You can view the job here. Please note that it only stores the latest version of the pack, and not. . .

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