The Great Job Hunt
I've been scouting for jobs recently (nothing too fancy, just retail since I'm still in high school) and my friend convinced me to apply at the store he worked at. It had decent pay, it was easy enough to get hired, and he seemed to enjoy it. I figured I didn't have anything to lose, so I submitted an application online and called the store the next day:

Me: Hi, I'm calling regarding a job application I submitted, I just wanted to follow up on it and make sure it was received.
Guy: Our hiring manager is on vacation. She should be back next week, I can have her call you back when she returns?

Alright, no biggie. People take vacations. I gave him my contact info and wished him a good day. Late the next week, I still haven't heard back from the store, so I call again to see what's going on.

Me: Hi, I'm calling regarding a job application, could I speak to $hiringManager?
Guy: Sure, I'll page her.
$hiringManager:. . .

My Projects and the Future
It's now been more than three months since my post about the fall of Bukkit. Since then, however, the situation has massively changed. Spigot has updated their server software to 1.8, as well as Bukkit and CraftBukkit. They were essentially able to do this (seemingly) legally because the free code is merged with the non-free code by the server owners themselves, but that's a little bit complicated and an explanation for another post.

Anyhow, despite these legal workarounds, the project is still on shaky turf as it still uses DMCA'ed code, especially considering Wolvereness himself explicitly threatened legal action (although he doesn't seem to have done anything yet and is currently dedicating his time to crafting extremely huffy. . .
Written by Maxim Roncace on December 12, 2014341 views

Comments, Yay!
"Once you're logged in, you'll be able to like/comment on my posts. These features haven't yet been added in just yet...but they will be very soon."
~January 2013

Yeah, it took me almost two years, but I finally did it. Both my main and development blogs now support comments. All you need is an account (which is super-easy to create) and you're good to go.

I also fixed a number of problems involving redirects and inaccurate view counts. Turns out, when I made my dev blog, I broke the view count system by sending all log info to the dev blog's database even if it should have gone to the main one. My bad. I spent 5 minutes fixing the issue and 30 minutes putting all the data back where it should have been in the first place.
Written by Maxim Roncace on September 25, 2014420 views

The Bukkit Fiasco, Part II
As you may be aware, the Bukkit project recently went through some massive internal issues and changes. Sadly, not two weeks later, the continuation of it is at stake again. This time, the cause is a DMCA takedown notice submitted by Wesley "Wolvereness" Wolfe. In this post, I'm going to try to explain exactly what's going on, and speculate what will happen. Note that this dispute is very much in a legal gray area, and so nothing is certain at the moment. Again: do not take anything in this post as fact.

The dispute began early Thursday morning when dl.bukkit.org was suddenly made unavailable. The only hint given was an HTTP 451 response code (Unavailable for Legal Reasons). Later in the day, a document was made available which contained the full text of the DMCA. . .
Written by Maxim Roncace on September 5, 20141273 views

The Bukkit Fiasco
I woke up this morning to quite a surprise. I hopped out of bed, eager for a Minecraft 1.8 pre-release, only to be greeted by a tweet from Dinnerbone which stated:



Confused, I dug a little deeper, and found a post made to the Bukkit Forums by none other than EvilSeph himself. At the time, the post had already been heavily edited, and after flipping back and forth between the post and the Twitter feeds of
Written by Maxim Roncace on August 22, 2014807 views

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